Kicks Condor


Devine Lu Linvega’s completed series on the b&w dithered world.

I’ve been seeing a lot of monochrome lately—like what’s at, the killer layout at SILO or the coming World of Horror—so, as a shout to all that high-contrast dither, I commend to you the tales of Neauismetica. This is more than your normal ‘inktober’ project. I’ve linked to the XXIIVV directory before—it’s an incredible hypertext project, connecting artifacts like the Lietal language and the conceptualization of time as Horaire.[1]

Perhaps you’ve seen Rekka & Devine’s work before in games like Hiversaires and Oquonie. This crew has done more for black and white than anyone on Earth.

Oh and I would be remiss to not also point out Sphygmus’ XXIIVV page which is a kind of casual tour—and a definitive tally of the productivity time trackers encountered! Somehow XXIIVV seems at the crossroads between austere, machine-like efficiency and stark punk creativity. I’m an outsider, so this is just an impression.

  1. See, the database is here. ↩︎

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