Trippy game’n’song evokes early Web - more at wearesuperorganism.com.
Not an incredibly deep game by any means - but I have to link to it. This is what you expect me to do. I’m just doing exactly what I’m supposed to.
Perhaps Superorganism’s website is even more of a callback - with spinning GIFs, a guestbook on the home page, and my favorite touch is that all of their vids have a Windows Media Player frame around them.
Of course, this website was not built entirely by the band, but was executed by Björn Flóki, who appears to be a very popular designer with musicians. So, in a way, it’s deceptive. This was funded to look like a Neocities website - it’s a simulacrum of the personal.
There is a recent trend to bang on this note in pop culture - like with the Captain Marvel website or the feature story on the Space Jam website in Rolling Stone. I can’t help but relish this turn, because these sites show that even mainstream artists feel the allure of leaving behind the rigidity of the corpypastas. Even during the height of blog abandonment, you had Bob Dylan’s tremendous interactive ‘Like a Rolling Stone’ multivid and Pharrell’s (now defunct) 24 Hours of Happy website, both in 2013.
The trouble is that most of these artsy sites are ultimately marketing stunts that reduce the Web to a little interactive trinket, rather than the unrivaled platform that you can find exhibited on websites like Glitch or Twine. Or, further out, in Beaker’s neighborhood. I don’t mean to say that these artists have some obligation to unlock the Web - actually I’m saying quite the opposite, they have absolutely no reason to. To them, the Web is another stop on the tour.
I think it shows the surprising amount of novelty that is still under the surface of the Web which is yet to be plumbed.